H-Hour worlds elite
4 posters
Page 1 of 1
H-Hour worlds elite
Saw this over on their steam group........The first release will be PC but will be coming to PS4 later. From the guys that designed of SOCOM 1 & 2
David Sears: The Visionary and Creative Director for H-Hour World's Elite.
David is a world-renowned Creative Director with 22-years of games industry experience. He has designed and directed the development of shooters, racing games, brawlers, action-adventure games, and platform games on a variety of consoles for publishers/developers including Ubisoft, Sony Computer Entertainment of America, Virgin Games, Zipper Interactive, Foundation 9 Entertainment, Kronos Digital Entertainment, Looking Glass Studios, and Pseudo Interactive.
H-Hour: World's Elite™ is a tactical, team-based, military shooter. Our first release is a core multiplayer experience for PC that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don't worry. We're including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly, you won't take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you'll love the feeling of H-Hour. The game will also monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It's hard not to be inspired when you work with these heroes.
David Sears: The Visionary and Creative Director for H-Hour World's Elite.
David is a world-renowned Creative Director with 22-years of games industry experience. He has designed and directed the development of shooters, racing games, brawlers, action-adventure games, and platform games on a variety of consoles for publishers/developers including Ubisoft, Sony Computer Entertainment of America, Virgin Games, Zipper Interactive, Foundation 9 Entertainment, Kronos Digital Entertainment, Looking Glass Studios, and Pseudo Interactive.
H-Hour: World's Elite™ is a tactical, team-based, military shooter. Our first release is a core multiplayer experience for PC that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don't worry. We're including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly, you won't take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you'll love the feeling of H-Hour. The game will also monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It's hard not to be inspired when you work with these heroes.
PhAnToM_PhRaG- Admin/Leader
- Posts : 2038
Join date : 2009-06-17
Age : 43
Location : Arkansas
Humor : The object of war is not to die for your country but to make the other bastard die for his.
Re: H-Hour worlds elite
https://www.youtube.com/watch?v=HE1pERlH2ls
PhAnToM_PhRaG- Admin/Leader
- Posts : 2038
Join date : 2009-06-17
Age : 43
Location : Arkansas
Humor : The object of war is not to die for your country but to make the other bastard die for his.
Re: H-Hour worlds elite
What's up opK? Haven't been on in a while. Where is everybody? I am looking forward to h-hour and just wondering if any of you guys are going to be trying this out?
Re: H-Hour worlds elite
Sup hits I know phrag been talking about this game, I don't have a ps4 yet or xb1
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|